-Creation of High-Poly modeling objects and characters.
-Strong poly-flow and topology fundamentals for poly-modeling.
-Good understanding Uv-Layout and Uv display for 3d models.
-A strong understanding of human anatomy.
-Strong understanding of rendering in Arnold render for Maya.
-Drawing and painting skill for texturing and design.
Physically Based Rendering
March 2013 - November 2013 8 months | Santiago, Chile
February 2012 - November 2012 9 months | Santiago, Chile